Star Wars: The Force Unleashed (PlayStation 3: September, 2008) Listen to this post
Let me just get this out in the open right off the bat: I am a huge Star Wars geek. Like, seriously, I go to all the conventions in a Vader costume and everything. People say I'm too short for Vader, but seriously, no one remembers the 3-foot-tall Ewok. Everyone remembers the 3-foot-tall Vader. Anyway, as far as Star Wars fandom goes, this game knocks it out of the park.
As far as video games go, however, this game could've handled about three months of hard work. Honest to Force, this short little 8 hour game is so buggy, I don't know how it managed to hit the shelves when it did. There are some serious problems in this thing. I killed a boss and waited for like 5 minutes for something to happen before I realized I needed to go back to the last save point and kill her again to get the cinematic. How does a game with these kinds of problems get released?
And that's not the worst of it. The difficulty in this game at some points is comparable to attempting to break through a brick wall using just your forehead. Wham! "Ow. That hurt. Did it do anything? Nope, let's try again." And I'm playing on Sith Warrior, the "Normal" level of difficulty. I can't imagine what this would be like on Sith Lord. It's not a difficulty setting in this game, it's an impossible-ness setting.
Because of the mechanics of the game, you've got to have a "kick 'em while they're down" sort of mentality. And, let's be honest, who doesn't enjoy kicking people when they're down? That part's lots of fun. But getting kicked while your down sucks. There are several ways to get knocked to the ground or frozen in place in this game, and any time one of those things happens, you're stuck, completely vulnerable, for a good 2 or 3 seconds. If you're facing a relentless baddy or you're in a room full of little guys, you're basically screwed as soon as you hit the floor, because they'll keep hitting you to make sure you stay down. Even on easy mode, this thing's a pain in my tiny ass.
Playing with force powers is fun (though they could've done with adding a little more fire), and the graphics are shiny and pretty, but the overall gameplay in this guy is sadly lacking. For such a short game, you'd think they would've unleashed something a little more forceful. The only thing that's holding this game together is the story.
I won't give away any details, but this game's story adds a lot of great stuff to the Star Wars saga. You find out how the Rebel Alliance was created, and you get a lot more insight on the character of Vader. And I'm talking real Vader, not pre-Vader Vader. The lead character is wildly interesting, though it kind of sucks that he doesn't have a name. Especially since they're now treating this as canon to the Star Wars universe, the events of this game actually happened in the realm of the story being told in the movies. The choose-your-own ending is a little weird, too, considering that one ending is what actually happened in Star Wars history, and the other one is a huge "what if."
Long story short, if you like Star Wars, or just good stories in general (and let's face it, if you listen to Chalice, you've got some taste), rent this game. Don't buy it, because it would be a total waste of money, especially considering the fact that it's only got about 12 hours worth of content even if you go for 100% completion. But rent it.
I'm eagerly awaiting the sequel, now, because it can only go up from here.
Overall score: 6 out of 10, for a truly brilliant story and the joy of spinning Stormtroopers around in circles as they dangle helplessly by your Force Grip.

0 comments:
Post a Comment