Sam and Max: Season One (Wii: October, 2008)
Sam and Max: Season One is a point-and-click adventure ported from the PC version released about a year ago. Prior to that, Episodes 1 through 6 had individual web releases spanning from October 2006 through May 2007. And before that, Sam and Max were the characters of a comic by a guy named Steve Purcell. But enough with the boring history lesson, let’s talk about the game.
This game restores my faith in a genre that hasn’t been entertaining since... well, ever. Each of the six episodes is full of brain-tickling puzzles, enough jokes to choke a rhinoceros, and a uniquely engaging plotline that contributes to the whole season’s overarching story.
If you think you’re good at solving puzzles or you don’t have any qualms with Googling for a walkthrough, you may be okay with simply renting this game. But, if you have a tougher time figuring the difference between the ins and the outs, it may end up being cheaper to buy it than checking it out from the local Stormwind Video over and over again. What, we can’t have video rental places in Azeroth? There’s enough on that tiny little Wii disc to give you a full 6 to 72 hours worth of puzzle-solving fun (I prefer not to make estimates on my readers’ intelligence). Previous Sam and Max fans could probably go without on this one, though. The only thing the Wii disc has that downloading the individual episodes doesn’t are some lame-ass excuses for “Special Features.” Paragraph-long character bios for 5 or 6 recurring characters and some uninteresting concept art. That’s it. Still, as a newcomer to the series, I enjoyed myself thoroughly. It’s making me rethink my contract with The Donut Boys. I wonder if Telltale Games has room for a second mischievous being of lesser-than-average height...
Overall score: 8.5 out of 10, for an episodical… episodal… episodic… yeah, I think that’s it, episodic adventure of pointing and clicking at various things to achieve bizarre objectives and laugh at some zany jokes.
